Patent Issued for Context-aware systems and methods for selecting smartphone applications/services and awarding reward points (USPTO 11328314): Zmbizi App LLC
2022 MAY 31 (NewsRx) -- By a
The patent’s assignee for patent number 11328314 is
News editors obtained the following quote from the background information supplied by the inventors: “The tagline of the modern world of smartphone-mediated services is “there’s an app for that.” Applications have proliferated to the extent where smartphone users are overwhelmed with the choices of potential applications and services from a greater variety of vendors, and these applications are never integrated in a cohesive manner and/or curated manner. As most merchants and service providers prompt users at every opportunity to engage through their own proprietary applications, the fragmentation continues to increase. As vendors target users with their advertising and promotion in the interest of selling or engaging in their applications while harvesting user data through their proprietary interfaces, users often wonder who is looking out for their interests. Therefore, there is a strong desire to personalize the experience of a user on the mobile device and put the user in control of the entire experience.
“There is plenty of prior art that attempts to address the above desire.
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“U.S. Patent Publication No. 2009/0163183 A1 to O’Donoghue et al. describes a method for generating recommendations for a user of a mobile device. The user is associated with a service provider. A request for a recommendation is obtained. Data associated with the user and data on the content available to the user is retrieved from the service provider. A list of recommendations is generated based on an analysis of the retrieved user data. The recommendations are generated by a plurality of different recommendation techniques.
“U.S. Patent Publication No. 2017/0168653 A1 to Spiess et al. describes a system in which a situation description is received from a context engine, the situation description describing a context of a user. The user is associated with a graphical user interface, and the graphical user interface is associated with a screen area. A user interface adaptation rule is identified based on the received situation description. A logical layout is determined based on the identified user interface adaptation rule. A physical layout is determined based on the logical layout. Display of the graphical user interface on the screen area is initiated based on the determined physical layout.
“U.S. Patent Publication No. 2013/0339345 to Matamala et al. describes mobile devices that can provide app recommendations that are relevant to a location of interest. A localized app recommendation can be triggered (e.g., by a mobile device coming within a threshold distance of an application hotspot or some other user action). A location of interest can be determined. The location of interest can be the current location of the mobile device or another location (e.g., the destination in a mapping app). Using the location of interest, a localized application ranking database with app hotspot data can be queried with location data representing the location of interest. App recommendations can be received and displayed on the mobile device. Icons for apps that are relevant to the location of interest can be visually distinguished from other apps.
“U.S. Patent Publication No. 2013/0238413 to Carlson et al. describes a mobile device that is configured with a mobile application to direct a user to a location of more interest to the user based on benefits of offers provided to the user. The mobile application may be configured to capture an image of an offer presented in an advertisement via a digital camera, identify the offer from the image, and store data associating the offer with one or more accounts of the user. The mobile application is configured to present information to suggest a direction of travel to the user for improved opportunities to take advantage of the offers.
“U.S. Patent Publication No. 2014/0074569 to Francis et al. describes systems and methods for facilitating loyalty and reward functionality in mobile commerce. In one embodiment, a method for providing a loyalty/reward program can include receiving an indication that a consumer has entered a predefined merchant location; transmitting a notification to a mobile device associated with the consumer; providing one or more payment tools on a mobile device for the consumer to facilitate a purchase from a merchant associated with the predefined merchant location; generating a loyalty/reward credit for an account associated with the consumer; and receiving an instruction from the consumer to redeem loyalty/reward credit for goods and/or service from the merchant.
“What is missing from the prior art are techniques for curating and contextually selecting from the multitude of available applications and presenting only the most relevant applications to the user. The applications may be preloaded on the device or added by the user. What is also missing are techniques of contextually rewarding the user for his or her usage or non-usage of applications and services, not merely in a simplistic manner, but in a wholistic, reconciled or integrated manner regardless of the user activity being performed, including searching, shopping, messaging, capturing content, sharing, or any other activity.”
As a supplement to the background information on this patent, NewsRx correspondents also obtained the inventors’ summary information for this patent: “A number of objects and advantages of the invention are achieved by apparatus and methods designed for context-aware techniques of selecting smartphone applications/services and providing rewards to the user. The user as well as the applications or services resident/installed on the mobile device are characterized by a context. A user context is based on one or more of spending history, usage/behavior history, location of the user, profile of the user, etc. Conversely, an application context is based on the importance of various user activities and behavior while using that application. User and application contexts are represented by respective context attributes.
“In the preferred embodiment, appropriate weights are assigned to various user and application context attributes. The above task is done by a context assignor and weighting module. Preferably, the context attributes which may be weighted are represented as vectors. A comparison engine determines the similarity between the user context attribute vector and application context attributes vectors using techniques known in the art. The comparison engine is preferably a part of a recommendation module or at least communicatively coupled with it.
“Based on the above similarity computation performed by the comparison engine, the recommendation module produces a rank-order that is provided to an interface module. The interface module uses the rank-order to determine the order of presenting/presentation of the application icons on the display of the mobile device for the user. The preferred/selected icons may be presented sequentially or alternatively in a toggled or alternating manner. Thus, the applications are presented to the user in the order of their relevance/context for the user and not in an arbitrary and disorganized manner. This is one of the main contributions of the present technology over the prior art. The relevance of the applications thus presented may be amongst all applications on the device or within categories of applications, such as shopping, dining, health, messaging, social media, etc.
“There is also a digital/rewards wallet/module that is in charge of tracking the reward points awarded by the instant system to the user. The reward points are awarded based on the usage of various applications and the spending/purchase behavior/habits of the user while using the applications. In this manner, the instant digital wallet maintains the instant reward points for the user based on the reward points awarded to him/her by the underlying constituent applications/services.
“As another contribution of the present technology over the prior art, the instant award points in the digital wallet are not merely awarded to the user based on the sum or accumulation of the reward points from the underlying applications. Instead, they are awarded in a reconciled or integrated manner. What this means is that the instant reward points are awarded after reconciling sometimes conflicting behavior or habits of the user. As one example, the user may be awarded reward points redeemable at a healthcare provider, if the user has refrained from dining excessively at unhealthy fast-food chains, and vice-versa. The reward points in the digital wallet can also be converted to a cash value. The cash value may be applied to a debit card, a credit card or any other financial services application that may be linked to the digital wallet. The cash value on a debit card may then be withdrawn from the user at an automatic teller machine (ATM).”
The claims supplied by the inventors are:
“1. A computer-implemented method of selecting a subset of applications for a user from a plurality of applications on a mobile computing device, said method comprising a microprocessor executing program instructions stored in a computer-readable non-transitory storage medium, and said method comprising the steps of: (a) performing a biometric authentication of said user on said mobile computing device, said biometric authentication including one or more of a facial recognition, a fingerprint recognition, an acoustic recognition and a chemical breath print recognition; (b) accessing said mobile device by said user after said authentication, and installing by said user, at least one of said plurality of applications on said mobile computing device; (a) providing a comparison engine for performing a similarity comparison of one or more context attributes of said plurality of applications with one or more context attributes of said user; (b) deriving a rank-order of said plurality of applications based on said similarity comparison, said rank-order used for presenting said subset of applications as icons on a display of said computing device; © providing an interface module for selecting and subsequently using one or more of said subset of applications; (d) providing a digital wallet for storing reward points with a designated cash value; (e) awarding said reward points to said user for purchasing a first product or a service from a first application and for not purchasing a product or a service from a second application, said first application and said second application belonging to said subset of applications.
“2. The method of claim 1 with said context attributes of said user comprising one or more of a spending history, a usage, a location and a profile of said user.
“3. The method of claim 1 assigning weights to said context attributes of said plurality of applications and said context attributes of said user.
“4. The method of claim 3 representing said attributes with said weights assigned, as a vector.
“5. The method of claim 3 performing said assigning by one or both of a human curator and a machine learning algorithm.
“6. The method of claim 3 basing said weights on one or more of a user preference, a usage, a value of said reward points and a sponsor promotion for one or more of said plurality of applications.
“7. The method of claim 1 wherein said presenting of said icons in said step (b) is based on said rank-order in one of a sequential manner, an alternating manner and around a circle with a movable indicator.
“8. The method of claim 1 wherein said presenting of said icons in said step (b) is done on a 3D holographic sphere.
“9. The method of claim 1 with said first application as a fitness application and said second application as a fast-food restaurant application.
“10. The method of claim 1 with said plurality of applications comprising a messaging application, a shopping application, an entertainment application, a restaurant application, a weather application, a transportation application, a social networking application, a banking application, an education application, a healthcare application and a health insurance application.
“11. A computer system for a selection of a subset of applications for a user from a plurality of applications on a mobile computing device, said system comprising a non-transitory storage medium storing computer-readable program instructions on said mobile device and a microprocessor coupled to said non-transitory storage medium for executing said program instructions, said computer system further comprising: (a) a comparison engine that derives a rank-order of said plurality of applications based on a similarity comparison of one or more context attributes of said plurality of applications with one or more context attributes of said user, said context attributes assigned by a context assignor module, wherein said user undergoes a biometric authentication on said mobile computing device, said biometric authentication including one or more of a face recognition, a fingerprint recognition, an acoustic recognition and a chemical breath print recognition, and wherein said user accesses said mobile computing device after said biometric authentication; (b) said rank-order used for presenting said subset of applications as icons on a display of said computing device; © an interface module that enables a selection and subsequent usage of one or more of said subset of applications; (d) a digital wallet that stores reward points for said user, said reward points having a designated cash value loaded on one of a debit card and a credit card; and (e) said reward points awarded to said user for a purchase of a first product from a first application and for a non-purchase of a second product from a second application, said first application and said second application belonging to said subset of applications.
“12. A context-aware mobile device system for selecting a subset of applications for a user of a mobile computing device from a plurality of applications installed on said mobile computing device, said context-aware mobile device system comprising a frontend portion and a backend portion, said frontend and backend portions comprising: (a) respective frontend and backend non-transitory storage media storing respective computer-readable program instructions and respective frontend and backend microprocessors coupled to said respective non-transitory storage media for executing said respective program instructions, said respective frontend and backend microprocessors configured to: (b) perform a similarity comparison of one or more context attributes of said plurality of applications with one or more context attributes of said user, wherein said user undergoes an authentication on said mobile computing device, said authentication including one or more of a pass-code based authentication, a facial recognition, a fingerprint recognition, an acoustic recognition and a chemical breath print recognition, and wherein said user accesses said mobile computing device after said authentication and installs on it at least one of said plurality of applications; © derive a rank-order of said plurality of applications based on said similarity comparison, said rank-order used for presenting said subset of applications as icons on a display of said computing device; (d) provide an interface for said selecting and using by said user, of one or more of said subset of applications; (e) provide a digital wallet for storing reward points with a designated cash value; and (f) award said reward points to said user for purchasing a first product using a first application and for not purchasing a second product using a second application, said first application and said second application belonging to said subset of applications.
“13. The context-aware mobile device system of claim 12 wherein said first application is a fitness application and said second application is a fast-food restaurant application.
“14. The context-aware mobile device system of claim wherein said plurality of applications comprise a messaging application, a shopping application, an entertainment application, a restaurant application, a weather application, a transportation application, a social networking application, a banking application, an education application, a healthcare application and a health insurance application.
“15. The context-aware mobile device system of claim 12 wherein said context attributes of said user comprise one or more of a spending history, a usage, a location information and a biometrically generated profile of said user.
“16. The context-aware mobile device system of claim 12 wherein weights are assigned to said context attributes of said plurality of applications and said context attributes of said user.
“17. The context-aware mobile device system of claim 16 wherein said weights are assigned by one or both of a human curator and a machine learning algorithm.
“18. The context-aware mobile device system of claim 16 wherein said weights are based on one or more of a user preference, a usage, value of said reward points and a sponsor promotion for one or more of said plurality of applications.
“19. The context-aware mobile device system of claim 12 wherein said presenting of said icons in element © is done based on said rank-order, in one of a sequential manner, an alternating manner and around a circle with a movable indicator.
“20. The context-aware mobile device system of claim 12 wherein said presenting of said icons in element © is done on a 3D holographic sphere.”
For additional information on this patent, see: Brown, Stephen J. Context-aware systems and methods for selecting smartphone applications/services and awarding reward points.
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